Path of Exile 3.15 Development Manifesto Analyzed, it's All NERFS but How Bad?

Path of Exile 3.15 Development Manifesto Analyzed, it's All NERFS but How Bad?

The 6660 word length from the Development Manifesto is a long slog but it's dangerous to go alone so I'm here to help you in the crawl.

Nexus: https://www.nexus.gg/tenkiei/microtransactions
Discord: https://discord.gg/dE7FShVWEs
Join: https://www.youtube.com/channel/UCeMKNO3_483uucNM3fIrQKg/join

Link to the manifesto:
https://www.pathofexile.com/forum/view-thread/3147157

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Here are some major points/takeaways I talked about:
Slams + Archmage = RIP, most supports are still pretty good especially utility like chain, fort, etc. RIP Conc, ele focus, awakened gems.

Unique flasks are now good.
Invest in flasks on the tree for Stonks
Rip Quicksilver.

Elemental aliments are harder to mitigate, RAIDER time! Bleed + Curses easier, play an ascendancy that mitigates!

Poison - Assassin is about the same. Poison is still good. Play poison Pathfinder.

Movement skills - RIP Second wind, Dash, Smoke Mine. Flame Dash is fine.

Veiled mods were op, veiled chaos still good. Aisling annuls your items BEWARE

Other changes:
RIP Focus, no one used it anyway.
RIP Golem spam elementalist buffs, rip elementalist
RIP free onslaught on kill on all chars
SST is now a real skill!
Free BB overlaps are gone, you need AoE now
RIP hollow palm

Shock nova mines...playable?
EA Totems giga buff

My PoE Profile is: https://www.pathofexile.com/account/view-profile/Tenkiei/characters

poegggdevelopment manifesto

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